- Alastair John Jack, the developer of the game.
Boom! My review is pretty much done, those 13 words explain most everything about the game. My only suggestion would be to put 'UNFORGIVING' entirely in bold, capital letters. In fact, while you're at it, throw a bunch of exclamation points after it.
"... set in a joyful but UNFORGIVING!!!!!!!!!!!!!!!!!!!!!!!!!!!!! land." There we go.
|LOOK AT ALL OF THAT POTENTIAL DEATH!|
The premise of Angvik is that "the castle" has been taken over by a barbarian and no one else has the courage to confront him. The game then quickly shows you why no one has the courage - the entire journey to the castle is filled with things trying to kill you! Monkeys roam and apparently maul your armor off when they touch you, there are spikes everywhere that turn you to bones, even the plants shoot at you. Inanimate objects are no better, as branches disintegrate under you rapidly, letting you plummet to what is surely a painful death below, because painful death is below everything! And without save points of any sort, that painful death can be very painful to you as well. I will admit, though, that Angvik demonstrates the reality of what it would be like to go on a huge adventure all alone without magical mushrooms and flowers, hit points or magically reviving not far from where you died.
|Angvik gives you more choices for a daddy than Maury!|
|Even the SHEEP are exploding death, but at least they're on your side.|
All in all, whether or not you like Angvik depends 100% on your patience and love of difficulty. If you're tired of games that are a breeze to play through, this game is definitely for you.
I was granted a copy of this game for review.
Available for: PC, Mac
Price (at time of writing): $4.99
Developed by: Alastair John Jack